According to BusinessInsider.com, virtual reality (VR) has been historically associated with consumer-facing gaming, but it’s been gaining traction in companies lately.
- According to the article, what companies are actively using VR?
- How are they using it?
- How has this driven up the revenue from the hardware and software of VR?
- What other sources can you find that reference VR usage in companies? Find at least five and summarize each one in 3 sentences.
Sarnoff, P. (2018). THE VR IN THE ENTERPRISE REPORT: How retailers and brands are illustrating VR’s potential in sales, employee training, and product development. BusinessInsider.com, Dec. 19 (Retrievable online at https://www.businessinsider.com/virtual-reality-for-enterprise-sales-employee-training-product-2018-12)