Posted by & filed under Accounting Information Systems, Accounting Principles, Advanced Accounting, All Articles, Auditing, Cost Accounting, Financial Accounting, Income Taxes, Intermediate Accounting, Managerial Accounting, Uncategorized, Video Updates.

According to, virtual reality (VR) has been historically associated with consumer-facing gaming, but it’s been gaining traction in companies lately.


  1. According to the article, what companies are actively using VR?
  2. How are they using it?
  3. How has this driven up the revenue from the hardware and software of VR?
  4. What other sources can you find that reference VR usage in companies? Find at least five and summarize each one in 3 sentences.


Sarnoff, P. (2018). THE VR IN THE ENTERPRISE REPORT: How retailers and brands are illustrating VR’s potential in sales, employee training, and product development., Dec. 19 (Retrievable online at